Wednesday, January 3, 2007

Phone fun

News flash: People like to play games on their cell phone. Myself included. I have a golf game and a boxing game that used to be on the old Nintendo gaming system. Then I run across this from iTWire
Meanwhile IDC is forecasting that the number of cellphone users in the US purchasing mobile games will grow more than 16 percent annually to nearly 50 million customers by 2010.

IDC says a recent survey found that 11 percent of respondents purchased at least one game for their wireless device in the third quarter of 2006, spending an average of $US13.00 on wireless games.

I'm gulity. Mainly I play games on taxi rides when I don't want to get out my iBook.

Cellufun, LLC, a one year old provider of free real-time multiplayer games for cellphones hit 1.5 million unique visitors in December. Meanwhile IDC is forecasting boom times for US providers of subscription-based mobile games.

According to Cellufun CEO, Arthur Goikhman, "A bit more than a year ago, when we rolled out our first game, we were getting 300 mobile game downloads a day. Today, we're getting as many as 20,000 a day. We are serving as much game content as any major wireless carrier, and are on track for 1.5 million visitors and 10 million page views for December 2006."

Sorry, but unless you are going to offer more games than Chess, Sudoku, and bad adventure games, you need not bother charging. Unless you want to go out of business. Offer something people can't get for free. Then we can talk.







No comments: